Worldwake Intro Packs
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Earlier today, we were treated to a sneak peek of the upcoming Worldwake Intro Packs, the small expansion set (code named ‘Long’) which is planned to come out in February, 2010.
As we expected, there are five different Intro Packs for Worldwake. Each pack contains a 41-card deck, 1 fixed foil rare, 1 random non-foil rare, 1 Worldwake booster pack, and a mechanics/rules insert.
The original post from a French on-line retailer causes some language translation grief for us but we believe we have the general gist of it now – just a warning – this is not yet official – get the corporate skinny from Wizards when it is released.
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WORLDWAKE INTROPACKS
Fangs of the Bloodchief ![]()
Vampires: the most dangerous Zendikar predators. These will be what you utilize in the Fangs of the Bloodcheif Deck. With their help, you drain your enemies life points. Some Vampires have a capacity to multikick which makes them grow depending on the amount of mana you spend when you run. Smother is a returning card which can destroy a threat without it being able to regenerate. Many previous expansion cards can improve your Fangs Bloodchief deck such as Vampire Nocturnus which gives +2 / +1 and flying all your vampires as the top card of your deck is black.
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Brute Force
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The Brute Force deck gives you the reins of the most titanic monsters of Zendikar. Whats better than to crush your enemy! You can find something to improve the deck’s force in the amazing expansion Worldwake. Great apes peaks is a 5 / 2 creature must be blocked by at least two creatures if you control a mountain, which is almost always the case. A more impressive card is certainly the storm of comets, an instant red inflicting as many wounds as you want as many different things as you want. You’re only limited by the amount of mana you have available!
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Grapeshot
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With the Grapeshot deck, you crush the opposition with a sudden avalanche of creatures. The opponent will be dead before they know what is happening! Many of your creatures have capabilities that are triggered when you reach land on the battlefield. In Worldwake you find Kazuul, Tyrant of Cliffs, a brutal ogre who punishes opponents who attack you by generating 3/3 Ogre tokens unless they pay 3 for each attacking creature. You will also discover the Angel of admonition, a creature flying 6/6 Angel which exiles an opponent’s permanent whenever a land comes on the battlefield under your control. These permanent return if the Angel of the admonition leaves the battlefield, but your opponent will not have enough time to before your victory!
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Mysterious Realms
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With the Mysterious Realms deck, you unleash on your enemies a horde of dangerous creatures from the wilds of Zendikar. Many of your creatures need room to run. Thanks to landfall, they earn bonuses each time a land comes on the battlefield under your control. In the extension Worldwake you find Explorer, a ritual that lets you draw a card and play an additional land, and therefore potentially triggering your creatures landfall ability twice during the same round. You will also find Zendikar of the Avenger, which creates an 0/1 Elemental creature tokens when it arrives on the battlefield only to grow each turn!
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Soaring
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The Soaring deck puts you in command of a squadron of flying creatures. Unleash this aerial reign of terror on your enemies! Creatures with evasion will do the dirty work for you. The extension contains Worldwake other compatible cards with the Soaring deck . The Zendikar wind transforms a land into an extra flying creature extra for air force. The Merfolk of Seijiri is a blue creature that becomes more powerful if you control a plains, which is almost always the case. Jace, Mind Sculptor is a Planeswalker powers of mental confusion that you can call your side. He mills your’s opponent’s library and eventually exiles it to fully guarantee victory.
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